EnduRacers

rFactor Endurance Series v1.2 Mod Readme

by EnduRacers Modding Team

The Endurance Series mod, created by EnduRacers, will give you the chance to simulate the best endurance racing experience ever seen in a video game. Cars from ALMS, LMS and the Le Mans 24hrs are scheduled for this mod. Audi vs Peugeot, Aston Martin vs Corvette, Porsche vs Ferrari, live the most mythical modern endurance battles playing the Endurance Series mod !

For this important mod EnduRacers has choosen to work in packs. After the initial release including the mod base and first pack of cars, Enduracers will release frequent "Service Packs", adding new car models, sounds, physics and skins. That is why the mod can be classified as "evolutive" and will live and grow often after the initial v1.0 release.


We will be happy to answer any of your questions about this mod, or if you have any problems, on our forum. Hope you will enjoy our mod.

1a - Patch - v1.2 Changes - The v1.1 FIX in totally included in the v1.2

1b - Patch - v1.1 Changes - The v1.1 FIX in not needed anymore, download directly the v1.2 FIX

1c - Endurance Series - v1.0 Features

Known issues:

v1.0 Models List:

2 - Endurance Series - Driving Informations


Traction Control Usage:

The TC is activated with the F8 button by default, you should assign this to your steering wheel.

The use of traction control is something currently totally misunderstood in Simracing. Several leagues forbid it because it's too easy to drive with. But this is not reality.

The traction control is a multiple choice button often found on steering wheels of the real cars in order to setup the level of TC. So, in real races, the driver can change it on the fly, going from no TC to full TC when the track requires it.

So all servers should allow the TC at all levels and let the driver choose the one he wants to use.


AutoBlip:

The autoblip allows the driver to have an easier downshift with the car. It's an electronic device that adds an automatic blip on the throttle when the driver is downshifting, in order to synchronize the engine RPM with the transmission to prevent transmission lockup under braking.

Autoblip is only available, in real-life and in the mod, on prototypes P1 and P2. So for GT cars, GT1 and GT2, you will have to blip the throttle manually when braking and downshifting in order to keep the car balanced and prevent the rear wheels from locking up.


Engine Usage:

Optimum oil temperature: about 100 Degrees Celsius

Important advice : don't forget to switch off the engine when you are pitting in order to avoid overheating your engine that could end with engine failure. It's very important. Use the ignition key to swith off/on


Boost mapping usage recommendations:

You can adjust boost (more power/torque in live) by configuring Increment boost and Decrement boost :


The default value is conservative on the engine and is the lowest position (for each car), if you increase this, your fuel consumption and engine temperature is increased in the same way you increase your power and torque, the more you increase the more you wear the engine.

Fuel Usage:

The average fuel consumption on all cars is around 1 hour for full fuel tank capacity. It can be more or less, depending of the boost mapping level and cars.


Brake Usage:

The brakes have the following range usage, outbound these values the brakes loose efficiency


Tyre Wears:

Here are the indicative tyre wears:

Optimum temperature range: between 85 Degrees Celsius and 105 Degrees Celsius


3 - Endurance Series - Hardware/Software configuration recommendations

Steering wheel upgrades description:

You can adjust the level of the power steering by using these upgrade levels:

Mirrors:

The left and right mirrors on the real cars are not usable. The drivers don't see them when they are behind the wheel. The external mirrors are only on the car to be compliant with the championship regulation.
That's why the drivers have an internal mirror to see what is behind them. They have difficulties seeing the sides of the car.

rFactor lighting parameters for night race performances:

In your PLR (find it in UserData\MyProfile\MyProfile.plr) change the following lines to get the best, render on/in car with a maximum of FPS and realism.

Max Headlights="3" // Max headlights visible relative to your car.
Headlights On Cars="1" // Headlights illuminate other cars.

rFactor sounds parameters :


rFactor FFB options for Logitech wheels (inverse efforts for other manufacturers) (you could adjust between -72% and -100% for more force or use upgrade in the mod, depends on pilots and wheels):

rFactor rates :

FFB Parameters

controler.ini ForceFeedback section values recomended for Logitech G25 Wheels :
ForceFeedback section for G25

Logitech panel configuration for G25 :


Real Feel FFB Setup


In the upgrades of the selected car, choose RealFeel (FFB level 0)

Logitech panel:


If you have low forces in the centre of your wheel, you can increase the red circled parameter in your driver CP

After this, put this information in your RealFeelPlugin.ini

[General]
RealFeelIsOn=True
ConsoleEnabled=False
SpeechEnabled=True
LogEnabled=False
KeyRepeatDelay=0.100000
SteerForceInputMax=11500.000000
ConsoleRepeatDelay=0.100000
MinSpeed=20.000000
DefaultMaxForceAtSteeringRack=-1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0

[GT1]
MaxForceAtSteeringRack=-2400.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[GT2]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[P1]
MaxForceAtSteeringRack=2900.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0
[P2]
MaxForceAtSteeringRack=2850.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=0

LeoFFB and Real Feel FFB mixed setup

Additionnal information to mix Real Feel and LeoFFB :

Information to put in your LeoFFB plugin:

17.5 Front Wheel lock angle, degrees (max deflection to one side from straight on)
0.67 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.65 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file
1.2 Relative strength of FFB effects
10.0 Aligning moment curve shape / feeling of tyre losing grip. Lower numbers are duller, range 1.0 .. 10
0.99 Negative aligning moment parameter for high slip angles, range 0.0 ... 1.0
10.19 Slip angle where aligning moment reverses direction - typically between 8 and 15 degrees
3.8 Caster (dimetionless)
0.0 Camber ratio (not degrees!)
1.0 Road bumps feeling on the wheel
11500.0 maximum FFB force for stationary and low speed effects
12.0 stiffness of stationary wheels
1.5 wheel rubber hardness (1..5)
7.0 how quickly static forces drop off when rolling

Specific parameter by car to replace in the leoFFB plugin.ini (only lines 2 and 3)

Corvette C6.R:
0.80 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.34 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Aston Martin DBR9:
0.82 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.37 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Panoz GT2:
0.83 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.38 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Porsche 996 RSR:
0.75 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.18 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Porsche 997 RSR:
0.78 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.16 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Spyker C8 :
0.83 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.28 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Creation CA06:
0.81 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.40 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

Epsilon Euskadi EE1:
0.83 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.48 Front axle distance to body reference point (about half the wheel base) in metres, from

Zytek:
0.80 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.42 Front axle distance to body reference point (about half the wheel base) in metres, from

Courage C65:
0.85 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.38 Front axle distance to body reference point (about half the wheel base) in metres, from

Porsche RS Spyder:
0.86 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file
1.44 Front axle distance to body reference point (about half the wheel base) in metres, from

Informations for your RealFeel plugin:

[General]
RealFeelIsOn=True
ConsoleEnabled=False
SpeechEnabled=True
KeyRepeatDelay=0.100000
SteerForceInputMax=11500.000000
ConsoleRepeatDelay=0.100000
MinSpeed=20.000000
LogEnabled=False
DefaultMaxForceAtSteeringRack=1500.000000
DefaultSteeringDamper=11500.000000
DefaultSmoothingLevel=0

[P1]
MaxForceAtSteeringRack=2900.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=60.000000
SmoothingLevel=0
[P2]
MaxForceAtSteeringRack=2850.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=60.000000
SmoothingLevel=0
[GT1]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=50.000000
SmoothingLevel=0
[GT2]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=50.000000
SmoothingLevel=0

4 - Endurance Series - Installation

Install in your main rFactor folder

5 - Endurance Series - Web links

6 - Endurance Series - EnduRacers Modding Team

Endurance Series - External skins

Endurance Series - Test Drivers

7 - Endurance Series - Gentlemen-Racers.org Physics Team

Information: The Private cars and helmets are to be used only by their respective simracers owner, please respect this.

8 - A little word about sounds

85% of the sounds included in the mod come from records of real sounds on track and in cars with profesionnal hardware.
The development is made with a specific method not standard with the ISI sound engine.
This new way of work with the sounds is volunter to respect the dynamics and realism of the real sounds, and to pass over the limitation of the default ISI recomandations.
This can conduct in some minor issues impossible to fix with the current support and engine sound.
This new experience will, probably, help you to feel more the intensity of the driving of these track beasts

With this new method we hope, you share a new dimention in audio imersion for sim racing mods (so often under developped in game).

Thanks for all the following teams to share with us their passion, for their sympatic welcome and their autorization for recording sounds:
The panoz sounds are ISI work and properties.
Just a correction of the level was made to integrate it in the cars made by EnduRacers.

Thanks to respect the optimized values indicated to match with the calibration made for real imersion.

Enduracers remind you to ear with limitation in volume and in time. To not degradate your ears.
Think alos to you neighbours !

9 - Endurance Series - Acknowledgements

Special thanks for their help in the mod's developement and their collaboration to :

10 - Endurance Series - Disclaimer / Protection licences:

11 - Endurance Series - Disclaimer:



The best is coming, don't forget this is just the start...

Best regards.
EnduRacers Modding Team